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LEVEL 0 · ROUNDS OPEN WITH THE COIN
The Backrooms, for bagholders

Bagrooms

The rooms are dark. Every buy turns the lights on. First one out takes the bag.

How it works
CA
The bag · creator fees since the last exit
0.000SOL
Lights off
0 inside · round —
Find the exitWASD to walk · Shift to run · Esc to stop
Lights offBag 0.000 SOL

Paused

The lights keep running without you.

ROOM 01

How the rooms work

Level 0 is pitch black until someone buys. Every real buy of $BAGROOMS switches the lights on for everyone inside. Somewhere down here is one green door.

01

Hold to walk in

Hold about $10 of $BAGROOMS, connect your wallet and sign. You wake up in the middle of Level 0 with a flashlight.

02

Buys turn the lights on

Every buy lights every room for every player at the same moment. Bigger buys burn longer. Sells cut the power short.

03

Find the one exit

Each round has a single EXIT door. It only shows up once you are in its line of sight, so walk the halls while the lights are on.

04

First one out takes the bag

The round's creator fees go to the first wallet through the door. Then the rooms shift into a new maze.

ROOM 02

The light log

$BAGROOMS · TRADES● WAITING
The log fills with every buy and sell the moment the coin is live.
ROOM 03

Exits

The bag now
0.000SOL
Inside this round
0
Nobody has walked out yet. The first exit opens with round 1.
ROOM 04

Survival guide

The dark is not empty

Your flashlight reaches a few metres. Walls, graffiti and the hum of dead panels are all you get until somebody buys.

Buys are shared light

A buy lights the whole level for every player at once. When the lights strike, run and look down every hall you can.

Sells kill the power

A sell cuts the light short. A big dump drops the rooms straight back into the dark.

The rooms shift

Every round is a new maze. If nobody walks out within an hour, the rooms shift anyway and the bag rolls into the next round.

Hold the whole way

Your wallet has to hold the coin when you walk in and when you walk out. Sell in between and the door will not open for you.

No shortcuts

Every step is checked against the map and the clock. Walls are walls, and nobody moves faster than a run.

You walked out.

+0.000 SOL

The bag is on its way to your wallet.

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